McMMO Introduction:
McMMO's main function is to incorporate an RPG-like skill system that players will have access to right from the beginning. Depending on how much a certain tool is used or a certain action is performed, players will gain experience that will eventually add bonuses such as double drops, rare drops, or ability enhancement.
How it works:
McMMO lets you gain experience and level up skills by doing actions that relate to those said skills.
In example: Hitting mobs with a sword, Breaking an ore with a pickaxe, Brewing a potion.
Usually a player that does not know about McMMO will be gaining exp anyways due to normal minecraft
actions and playstyle.
Available Skills: (Gathering)
Mining is a skill focused around mining stone and ore. A notable perk of this skill is the higher potential yield from each ore, increased even further when using an active skill. Mining also adds new functionality to TNT, by allowing remote detonation.
Flint and Steel + TNT (consumed)
unlocked by reaching level 50.
Speed + Triple drop chance
Super Breaker (activated by right-clicking with a pickaxe in hand), will temporarily add 5 Efficiency levels to the held pickaxe, triple the double drop rate, and replace normal-rate double drops with triple drops. In other words, Super Breaker stacks with fortune 3 enchantments.
The duration of the skill starts at 2 seconds, and increases by 1 second every 50 levels. There is no maximum duration. Like all skills, its default cooldown time is 240 seconds. The effects and duration of this Super Move can be altered in the server config, along with other information on this page. Unequipping the pickaxe will cause the remaining time with the ability to be wasted and cooldown time to start sooner.
Double the normal loot
Double drops is a passive skill that allows the player to gain two items instead of the usual one when mining any naturally generated block found in the experience table below. The odds of this happening increase by 0.1% per level to a maximum of 100% at level 1000. It does not stack with the Fortune enchantment, but does work with Silk Touch.
Bonuses to mining with TNT
Locked until level 125 mining
Instead of using a pickaxe to break blocks, Blast Mining utilizes TNT to destroy and mine blocks. It is activated by using a flint & steel outside of the standard ignition range (shift and right-click the air between yourself and the TNT). Unlike ignition in vanilla, the TNT explodes instantly.
With Blast Mining, the range at which the TNT ignites is extended. Higher Mining levels will yield more ores and less debris. By default, TNT drops 30% of what is blown up, and is increased further with each level.
Increases TNT explosion radius
Locked until level 375 mining
The Bigger Bombs ability increases the explosive range of TNT ignited with Blast Mining. At level 375, it adds 2 to the radius of the explosion. At level 625, this bonus is increased to 3. And at level 875, the radius gains its maximum bonus of 4. Without this ability, TNT has a radius of 6.9.
Decreases damage from TNT explosions
Locked until level 500 mining
Demolitions expertise is a passive ability that reduces the damage done by TNT with Blast Mining by 25%. At level 750, the damage is decreased by 50%. At level 1000, damage reduction is 100%.
Note that TNT ignited through standard means still causes harm, and only when ignited through Blast Mining is the damage negated.
Woodcutting is a skill that is based around chopping trees down with an axe. Levelling the skill gives you increased chances of extra wood dropping from trees, as well as extra duration on the tree feller ability.
Locked until level 5 woodcutting
Make trees explode
Tree Feller is an active skill that allows you to chop down entire trees by only breaking one block. To use Tree Feller, right-click while holding an axe to ready your tool. With the tool ready, chop a block of wood or giant mushroom to activate the skill. Tree Feller only breaks blocks at the same height and higher than the block that is chopped, so cutting the middle of a tree will leave a stump. At level 0, tree feller is unavailable, it unlocks at level 5, and it increases by 1 second every 5 levels. This gives it a max duration of 22 seconds at level 100. The ability has a cooldown between uses that lasts 240 seconds (4 minutes). Tree feller does not break trees larger than 500 blocks by default and at lower levels, it breaks much less.
When using Tree Feller, the durability of one's axe will be decreased by as much as if each log/huge mushroom block had been broken individually. If one's axe should break while Tree Feller is active, the user will suffer eight damage and a message will appear reading, "Your axe splinters into dozens of pieces!". The surrounding logs/huge mushroom blocks will remain intact, apart from the one on which the axe was broken.
Blow away leaves
Locked until level 15 woodcutting
Leaf Blower is an ability that will cause leaf blocks to break instantly when hit with an axe. When destroyed using Leaf Blower, a leaf block has a 10% chance of dropping its respective sapling. The leaves do durability damage to the axe and make a popping sound when broken.
Double the normal loot
Double drops is a passive skill that allows you to gain two items instead of one when chopping any log or giant mushroom block that was either generated by the world or grown. The chance to get double drops increases by 0.1% per level to a maximum of 100% at level 1000.
Herbalism:
Herbalism is a skill in McMMO that governs the ability to harvest plants and crops excluding trees and other more structural occurences of plants. It requires multiple tools to make the full use of its abilities.
Sword (Hylian Luck only)By Hand (harvesting)
Right-clicking empty farmland and breaking a plant or crop after Herbalism Level 50 activates the super move Green Terra. It increases in duration at certain levels. It has a cooldown of 240 seconds.
Be mindful that all of the above can be configured by a server admin. Also, similarly to all other super moves in McMMO, if the hoe in use is unequipped, the skill will immediately stop and undergo the full cooldown.
Herbalism Level | Growth Stage | Chance |
---|---|---|
0 - 199 | 0 | (Lvl 0) 0% - 13.3% |
200 - 399 | 1 | 13.3% - 26.7% |
400 - 599 | 2 | 26.7% - 40% |
600 - 799 | 3 | 40% - 53.3% |
800-1500 | 4 | 53.3% - 100%(Lvl 1500) |
Using a mushroom on a block of dirt while both a red and brown mushroom are in the inventory triggers "Shroom Thumb". It consumes a red and brown mushroom, and has a chance to turn the block of dirt into a block of mycelium. The chances of success increases with Herbalism level.
This passive skill increases the amount of hunger that grown food will restore as the player's Herbalism level increases. One hunger is half of a piece of meat on the hunger bar.
Herbalism Level | Rank |
Bonus Hunger |
---|---|---|
0 - 199 | 0 | 0 |
200 - 399 |
I | 1 |
400 - 599 | II | 2 |
600 - 799 | III | 3 |
800 - 999 | IV | 4 |
1000+ | V | 5 |
Note: Farmer's Diet is similar to the healing effect herbalism gave pre-1.8.
Hylian Luck gives a small chance to obtain special items when certain blocks are broken with a sword. Currently, the blocks that are affected by this are:
The chance for a drop goes up by 0.01% every level. However, the stats menu only displays whole percentage points. At Level 1000, the chances are 10%.
The drops can be edited in the config files.
This skill doubles the drops obtained from crops and plants. The chance is increased by 0.1% each Level, mathematically guaranteeing double drops at level 1000. In the stats menu, however, the increased percentage will only be visible every 10 levels due to flooring.
This chart details the amount of experience gained from harvesting the respective crops:
(servers may have custom experience set)
Crop |
EXP Gained (per unit) |
---|---|
Grass | 1 |
Vine | 10 |
Pumpkin | 20 |
Watermelon | 20 |
Cocoa Bean | 30 |
Sugar Cane | 30 |
Cactus | 30 |
Potatoes | 50 |
Carrot | 50 |
Wheat | 50 |
Nether Wart | 50 |
Flowers/Lilypads | 100 |
Mushrooms | 150 |
Shroomlights | 250 |
Below are listed the best methods for each crop.
Bonemeal: Set up a dispenser with a timer to automatically use bone meal on grass. The flowers grown will give 100 exp and the grass gives 10 exp. It doesn't give as much exp per minute as sugarcane/nether wart if farm size for both crops are massive but with advantage of not needing to wait. An optimized design may even have a skeleton spawner or dark room connected to create an unlimited supply of bones.
Cocoa Beans: give 30 exp each, a moderate amount, but they grow very quickly. An optimized design will be one chunk wide farm to have enough cocoa beans growing quickly enough (at 4 blocks high of jungle logs) that the player can constantly harvest them.
Sugarcane: An optimum farm is patterned to maximize space efficiency. A large enough farm can be harvested non-stop. Sugarcane can grow up to three blocks high, and breaking the middle of a full-grown stalk yield 60s exp total.
Cactus: A cactus farm of the same size as a sugarcane farm has fewer plants, since all adjacent spaces around cacti need to be empty.
Nether Wart:
Wheat/Carrot/Potato:
Flower/Lily pad (For some servers)/Mushroom: Secondary training method. Swamps are best to find plants.
Flower Forest/Flower Clusters: Secondary training method. Flower forests contain large quantities of flowers which can earn you thousands of skill EXP.
Mushroom Plantation: A imitation of a Mushroom Biome through placing mushroom on mycelium (obtained by Shroom Thumb, Silk Touch, or slowly spreading mycelium to dirt). An optimum plantation will be on top of the Nether without worries of lots of mobs, space, mycelium blocks, and lighting.
Excavation:
Excavation is the ability in McMMO related to using a shovel to dig anything on the soil chart, including exotic materials like Soul Sand. High-level Excavators can produce diamonds from dirt easily. (Like most McMMO abilities, it will only work if McMMO drops can spawn on the blocks, and not if they are funnelled into the player's inventory like with some plugins.)
EXCAVATION HAS NEW ABILITIES. LIST THEM HERE!
You level up by digging materials that are mined faster with a shovel.
Scouring the entire surface, or at least large hills, is the fastest way to level Excavation.
(This method no longer works) Another good way is to stock up on shovels and make a trapped snowman. This will allow you to dig the snow underneath it which is constantly refreshed. As the snow is fast to break, it will wear out your tools very quickly, but it will also help you to level very quickly in the comfort of your own home without having to worry about finding stuff to excavate. Keep an iron block nearby and use an iron shovel to clear the snow. When you are running low on durability, just repair the shovel and keep on digging. This method trains up Excavation and Repair at the same time. Stone can also be used at the cost of maintanance and XP. With the right scripting tools and settings, this can be automated as a client-side bot. It can also be automated with dispensers and a timer, and shovels can be gained through a mob grinder if you're lucky, or in the newest update of Minecraft, automatically crafted from iron ore, coal, and wood through hoppers and recipe selection.
You can also use Giga Drill Breaker in bursts to speed up digging, at the expense of extra durability wear on your shovel. To counteract this, use diamond shovels. Past level 350, it is more common than not to get at least 1 diamond from a single Giga Drill Breaker, allowing you to repair the shovel whenever durability starts to drop.
Drops | Block | Skill Req. | XP Rewarded | Chance |
---|---|---|---|---|
Dirt |
Grass |
0 | 40 | 100% |
Dirt |
Mycelium |
0 | 40 | 100% |
Dirt |
Dirt |
0 | 40 | 100% |
Snowball |
Snow Block |
0 | 20 | 100% |
Gravel |
Gravel |
0 | 40 | 90% |
Flint |
Gravel |
0 | 40 | 10% |
Sand |
Sand |
0 | 40 | 100% |
Soul Sand |
Soul Sand |
0 | 40 | 100% |
Clay (x4) |
Clay Block |
0 | 40 | 100% |
Empty Map |
Clay Block |
25 | 200 | 2% |
Glowstone Dust |
Grass |
25 | 80 | 5% |
Glowstone Dust | Mycelium | 25 | 80 | 5% |
Glowstone Dust |
Dirt |
25 | 80 | 5% |
Glowstone Dust |
Sand |
25 | 80 | 5% |
Gunpowder |
Gravel |
75 | 30 | 10% |
Slimeball |
Clay block |
150 | 10 | 1% |
Bone |
Gravel |
175 | 30 | 10% |
Egg |
Grass |
250 | 100 | 1% |
Music Disc (13) |
Any |
250 | 3000 | 0.05% |
Apple |
Grass |
250 | 100 | 0.1% |
Apple |
Mycelium |
250 | 100 | 0.1% |
Soul Sand |
Sand |
650 | 80 | 0.5% |
Spider web |
Clay block |
750 | 150 | 5% |
Cake |
Any |
750 | 3000 | 0.05% |
Netherrack |
Gravel |
850 | 3000 | 0.5% |
Nether Quartz |
Any | 850 | 3000 | 0.5% |
Block | Average XP/block |
---|---|
Dirt | 80.33 |
Gravel | 95.account6for \4 |
Level |
Total Blocks |
Total XP |
Total Time (seconds) |
---|---|---|---|
1 |
107.5 |
4300 |
|
10 |
695 |
27800 |
500 |
25 |
1970 |
78800 |
900 |
50 |
4290 |
171600 |
1400 |
75 |
7500 |
300000 |
1900 |
100 |
11422.5 |
456900 |
3000 |
150 |
21392.5 |
855700 |
3500 |
175 |
27445 |
1097800 |
9300 |
250 |
49860 |
1994400 |
16300 |
350 |
80537.5 |
3221500 |
28100 |
500 |
149355 |
5974200 |
36100 |
650 |
187812.5 |
7512500 |
45600 |
750 |
224747.5 |
8989900 |
78886 |
850 |
293855 |
15260000 |
64100 |
1000 |
350245 |
19731200 |
71900 |
This table does not account for earning bonus items or dirt, or for breaking blocks besides dirt for more XP or different drops. Times may also vary based on the player's focus and efficiency at aiming and mining new blocks continuously, what enchants are used, , on tick lag, block lag, and latency, the player's skill level, and whether or not Giga Drill Breaker is in use continuously.
*It's calculated without receiving drops other than dirt from it. Times may vary depending on the shovel used or other variables, such as accuracy. These variables can be negated using client-side bots.